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Ichbin
02-14-2008, 07:54 PM
Valve has release a new Update for Team Fortress 2 which include many changes and the new map "Badlands"

Release Notes from Valve :



Badlands released

Changes to Dustbowl

Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire

Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip

Fixed a gap behind stage 1, cap 1 house

Fixed a high perch on stage1 cap1 house roof

Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)

Fixed a few places where rockets/demoman pipes could pass through non-solid models

Sealed up a gap over stage1 lower startgate

Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them

Changes to Capture the Flag Well

Fixed trains not starting on map spawn

Removed cap association from red spawns that were spamming console
Changes to Granary

Removed spawn timing advantage from the middle (from -3 to 0)

Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)

Fixed a few places where players could get stuck between containers and silos

Adjusted playerclips on red container that made it appear like players were floating

Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit

Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events

Added flamethrower "sizzle" sound when the Pyro is hitting a target

Updated explosion debris to be a bit darker

Fixed idle players not being kicked from the server if mp_allowspectators was set to 0

Added ctf_well to the default mapcycle.txt file

Added ctf_well to the default motd.txt file

Fixed floor tile material type

Fixed some weapon damage info missing from TF2 game stats

Made some small changes to the Demoman viewmodel that were causing performance problems

Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.

Added server log entry for buildings destroyed by their owner

Fixed sentry gun shadows being clipped

Updated glass material


This patch also comes with small glitch fixes with SourceTV and the Source Engine for TF2.

So download the patch and get fraggin!

HackSore
02-18-2008, 05:36 AM
I really like the badlands map, its an interesting one to play.

I havent seen the changes to dustbowl yet, its my favourite map, so i dont know if i will like them or not!

NightrainSrt4
02-18-2008, 12:37 PM
I haven't played Badlands enough to decide if I truly like it or not.

I do know that I do NOT like Well as an CTF map. Most people don't even try to get at the intel, and just fight it out at the center. Every time(except when I did all the work myself) I've played this map its been dragged out the whole 30min, or whatever the respective server's timer is set on.

I like Well much better as CP.

HackSore
02-18-2008, 06:40 PM
I have just read about all the updates valve are currently working on for TF2, and i cant say that im all that enthusiastic. new maps and game modes are all well and good, keeps things interesting for players who have over played the original maps, but unlockable weapons and stuff? doesnt sound like a good idea to me at all. what do you guys think?

Ichbin
02-18-2008, 11:02 PM
If its anything with valve, itll still be balanced. Supposedly the new medigun doesnt have uber charge, heals slower, but has the ability to permantly heal someone past their normal health.

HackSore
02-19-2008, 06:15 AM
Yeah, i read that there will be like, 3 different mediguns though, so im guessing they will keep the original one as well. it does sound interesting, but it rarely goes well when developers change core parts of a game people already love. (ex star wars galaxies player...lol)

NightrainSrt4
02-19-2008, 10:51 AM
I don't like the idea of new weapons and such. I like the way the game is balanced as it is. It is just going to be harder and harder for them to balance each class. Hopefully they can do that.

If they can, then I'm all for it. But if its a thing where I'm going to have to grind out on newbie servers just to get the weapons to keep up with everyone else then that is going to suck.