noopypoop
09-04-2008, 05:31 PM
Well, ive been thinking of new ideas all day for the updates for each character in TF2 and heres what my ideas are.
SCOUT
Nailergun-
The nailergun is similar to the scattergun,exept that this gun shoots very long nails instead of bullets. The nails have a smaller range and scatter a bit more, however , because the nails have razor sharp tips, the damage is higher then the scattergun. Shooting an enemy that is near a wall will nail them against it, disabling them from moving and shooting(for a small amount of time that is) and shooting at the feet will nail the enemy's feet to the ground disabling movement(however they will be able to shoot)
Big Barrel Bat-
The big barrel bat would be a much larger and more powerful version of the regular bat. Being stronger will grant more damage,and a much larger crit rate. However being heavier, the attack will be much slower,and the scout will have to drag the bat on the ground making the scout run slower and disabling double jump(only when the bat is wielded)Also the bat has a chance of knocking the enemy back.
Shoes-
My idea was there would be 2 types of unlock able shoes:
Running shoes- these shoes will make the scout run faster and be able to run on the walls(only for a few steps,then you must either jump off or hop onto another wall(like if you were in a hallway)However these shoes make the height of your jump decrease.
Jumping shoes:These shoes will make you jump higher, and will enable the ability to triple jump. Also jumping right when you hit the ground will reduce(or erase,depending on how good the timing is of the jump)the damage of falling from a high altitude.These shoes will however decrease your speed.
So do these sound like good ideas? I have ideas for all the classes but i didnt want to put them in one post =p.
SCOUT
Nailergun-
The nailergun is similar to the scattergun,exept that this gun shoots very long nails instead of bullets. The nails have a smaller range and scatter a bit more, however , because the nails have razor sharp tips, the damage is higher then the scattergun. Shooting an enemy that is near a wall will nail them against it, disabling them from moving and shooting(for a small amount of time that is) and shooting at the feet will nail the enemy's feet to the ground disabling movement(however they will be able to shoot)
Big Barrel Bat-
The big barrel bat would be a much larger and more powerful version of the regular bat. Being stronger will grant more damage,and a much larger crit rate. However being heavier, the attack will be much slower,and the scout will have to drag the bat on the ground making the scout run slower and disabling double jump(only when the bat is wielded)Also the bat has a chance of knocking the enemy back.
Shoes-
My idea was there would be 2 types of unlock able shoes:
Running shoes- these shoes will make the scout run faster and be able to run on the walls(only for a few steps,then you must either jump off or hop onto another wall(like if you were in a hallway)However these shoes make the height of your jump decrease.
Jumping shoes:These shoes will make you jump higher, and will enable the ability to triple jump. Also jumping right when you hit the ground will reduce(or erase,depending on how good the timing is of the jump)the damage of falling from a high altitude.These shoes will however decrease your speed.
So do these sound like good ideas? I have ideas for all the classes but i didnt want to put them in one post =p.