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BuzzKillington
05-30-2009, 10:17 AM
Open to Fileplanet subscribers. 7 bucks for a month is a small price to p(L)ay, even if it's just for AA3.

BuzzKillington
06-10-2009, 01:49 AM
Update: I can't stop playing it. This game is awesome. I believe open beta is coming the 17th.

SgtM
06-10-2009, 03:42 AM
I think the last time I played was like 2.2 or something. Is it better?

BuzzKillington
06-10-2009, 08:27 AM
Much. They also released a 1.8gig patch yesterday. Still needs some ironing but I'm actually enjoying myself for the first time in AA3.

EDIT: Also, pre-load is now on STEAM.

AntraxLife
06-10-2009, 03:44 PM
hehe i played till patch 2.8 orso... dunno excactly
they improved after 3 tho, way better grafics and new game elements, like the new Javalin training and now oyu cna drive jeeps. :D

The boy 4rm oz
06-12-2009, 12:11 PM
I played it when my PC couldn't run BF2, it was free then, nuff said.

BuzzKillington
06-18-2009, 03:34 PM
AA3 now available on steam for free download (like AA has always been).

It's currently saying they're doing server maintenance when I try to log in but that shouldn't stop you from getting a head start on downloading. :)

EDIT: I love unfinished releases...

http://img191.imageshack.us/img191/4637/aa3fail.jpg

BuzzKillington
06-24-2009, 08:28 PM
[-]June 24, 2009 - America's Army 3 Update Released

Updates to America's Army 3 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

America's Army 3


Removes Password from AA3Launch.log

Fix for MBS not working after server changes to a new map

Fixes TeamReady in Mission Preplanning

Updated authentication SDK to improve reliability and performance

Fix for freezing on training mission load

Improved performance on loading maps/training missions

Fixed several small memory leaks

Fixed performance issue with server that caused it to load UI elements into the server (where they aren't needed) and thus use up additional CPU and memory.

Modified training authentication so it is more efficient

Modified AMD negative delta time exception handling so it no longer stops the server or client, but just logs the event

Fixed Admin add Player Admin

Fixed Admin kicking of players. Now works properly with Soldier name and has optional kick by player ID

Add new AdminListPlayers to get list of players and their player ID's

Removes most of the server log spam, especially that tied to missions and mission setup and ROE

Fixes several issues related to ROE firing off when player is bleeding, asphyxiating, or falling after being wounded by ROE

You can now strafe on ladders so you don't get stuck in Pipeline or Obstacle Course. Strafe too far and you fall off, just like AA 2.x

Modified program startup to clear out any old ATS temporary files

Improved scoring messaging support for training missions

Fixes several scoring issues

Optimizes more of the authentication code and adds better exception handling in it

Adjusts STS (stats) integration to better detect invalid objects to avoid crashes

Fixes issues with single player stats not correctly initializing all of the time

Adds feedback to UI when player purchases training until purchase is complete (says "Purchasing")

Modifies MBS to track how many players are playing vs. how many players are on the server (player + Spectators) and now MBS browser only shows the number of players (so the count won't exceed max players)

Turns HUD off whenever menu is activated (still an issue with battle planner activation the first time, however)

Adjusts the close menu logic to always close properly so double menus should no longer happen

The boy 4rm oz
06-24-2009, 09:12 PM
Really has come a long way since I played last.