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Kayin
08-24-2009, 02:34 PM
So I'm working on my RPG, and I actually have the bloody thing playable. Right now, I'm 90% done with the underpinnings, having only the actual maps and events to place for the most part. I think I'm gonna do a ring menu for the world map to match with the ring map for the battle system. Not all images are final, one thing I do plan on doing is making all my creatures over again, as I'm doing with the sprites.

And now, the pics!

http://forums.bit-tech.net/picture.php?albumid=459&pictureid=4768

http://forums.bit-tech.net/picture.php?albumid=459&pictureid=4769

http://forums.bit-tech.net/picture.php?albumid=459&pictureid=4770

Yes, I know they're different faces. ATM, they're placeholders. All that is getting done like the main character's sprite-made by me.

All my work has been in RPG Maker VX, with awesome support from the forums, and image editing is handled by Paint.Net. Expect a full list of credits when I finish, as I'm still using more scripts...

Oneslowz28
08-24-2009, 07:12 PM
Thats looking awesome Kayin

aintnothang
08-24-2009, 08:33 PM
I had rpg maker for psone!

simon275
08-24-2009, 09:29 PM
What are you making this in?

Kayin
08-24-2009, 10:52 PM
RPG maker VX, with a fair amount of pure Ruby for good effect.

Got a nasty problem with a triggered scene, last one before free roaming...

xRyokenx
08-24-2009, 11:29 PM
Looks pretty good, dude. Good luck finishing it.

Kayin
08-29-2009, 02:32 PM
http://img.photobucket.com/albums/v310/KayinStorm/Pleco_line_art_by_KayinStorm.jpg

Concept line art for Plecostoboss, ready for color.

And, this will be making an appearance soon...

http://img.photobucket.com/albums/v310/KayinStorm/Seraphic_Blades_1__by_KayinStorm.png

Expect more concept art soon, I'm having to work through a tough spot in the story, so I'm creating this stuff to take a break...

Zephik
08-29-2009, 03:30 PM
This is awesome! Maybe once you reach a beta you could have TBCS beta test it for you? :)

Kayin
08-29-2009, 03:47 PM
At this point, beta testing is closed, simply for a logistical standpoint. My play testers keep me mired in bugs.

eslfish
08-29-2009, 06:28 PM
Looks very nice, can't wait to see the final product.

Oneslowz28
08-30-2009, 12:14 AM
looking good man!

Kayin
09-12-2009, 10:03 PM
Still going, will get the newest updates to the battle engine up tomorrow. You'll love these.

Kayin
03-25-2010, 01:06 PM
Did you forget about this? I didn't!

I've been steadily at work on sprite sheets, after an abortive attempt with XNA and C#.

So, with some ado, and a bit of WTF, here we go...

http://img155.imageshack.us/i/irian1.png/

http://img687.imageshack.us/i/namid.png/

http://img291.imageshack.us/i/ouray.png/

http://img110.imageshack.us/i/hariel.png/

http://img180.imageshack.us/i/irian.png/

http://img127.imageshack.us/i/irian1.png/

Just a bit of original artwork, it's nowhere near finished...

Whrere's that Wacom, now...

Luthien
03-25-2010, 01:21 PM
Nice work.

Oneslowz28
03-25-2010, 07:53 PM
I said it once and will say it again. Lookin Good!

simon275
03-27-2010, 01:27 AM
Good to see you are still progressing on this good work!

Drum Thumper
05-01-2010, 04:37 PM
Since you said beta was a closed system, how about a TBCS RC testing phase down the road?

Excellent work!

Kayin
05-02-2010, 10:05 AM
Actually, I need to package up the demo, tweak the levels and make sure it's beatable (the demo that is) and find a place to host it. I have a lot more work to do, but right now it's at least playable in demo form...

TheGreatSatan
05-09-2010, 10:36 PM
Some of those pics remind me of old style Zelda