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View Full Version : Working on self-promotion for the game, ideas?



Kayin
08-08-2010, 01:27 AM
As my narrative wends towards its eventual end (at least a novella, maybe bigger) and I'm hauling freight on my game, I'm looking at some ideas to promote myself, as I'm my own publisher and all.

I've seen some people putting pieces of their narrative on FB for others to "like" (whatever the hell that's about) or to get it more exposure... I'm always able to use more readers, so I get more good opinions. That's free, and easy.

There's also the idea that I get some posters made of artwork from the game-whether it be pixel art, line drawings or a nice big pic of the shark/lobster monster... These would be for sale at a price that would cover printing, plus a little to defray the production costs of the game and its bundle materials.

Yay, nay or indifferent?

Diamon
08-08-2010, 05:22 AM
Cool media is great for making people drool over new games and movies so if you can make some really nice trailers and posters that would probably promote your game a lot! As for releasing part of the narrative: You need to be really careful not to spoil anything while still making people curious. You'd probably want them to feel like they've just scratched the surface after reading it.

Oneslowz28
08-10-2010, 06:14 PM
1 word! Twitter...

Build up a following on twitter and have your tweeps retweet your tweets. You can hit thousands of people in an instant with it. When I post a new project on themakersworkbench.com I tweet it also. For the next 5-10 minutes my hits will go up by a few hundred and even a few thousand. I had Popular Science reply to one of my tweets a few weeks back and my hits spiked by like 3k.