View Full Version : The Unigine Benchmark Thread
TheGreatSatan
10-14-2010, 09:12 AM
Download Unigine (http://unigine.com/download/) Benchmark software and run it on your computer then post your scores
Office computer: FPS: 34.0 ............. Score: 855
R2-M5 PC: FPS: 45.6 ..................... Score: 1149
billygoat333
10-16-2010, 10:07 PM
which one did you run? heaven? tropics? sanctuary?
SXRguyinMA
10-17-2010, 12:44 AM
and on what settings? I ran heaven on the following settings and got this:
Render: direct3d10
Mode: 1680x1050 2xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Replication: disabled
Tessellation: disabled
FPS: 62.3, Score: 1570, Max 124, Min 17.1
and on lowest settings I got this:
Render: direct3d10
Mode: 1680x1050 fullscreen
Shaders: low
Textures: low
Filter: bilinear
Anisotropy: disabled
Occlusion: disabled
Refraction: disabled
Volumetric: disabled
Replication: disabled
Tessellation: disabled
FPS: 105.2, Score 2650, Max 211.3, Min 14.6
:D
billygoat333
10-17-2010, 10:01 AM
I tried running it on dx9 on my desktop (it is running xp, woo! no dx10 for me. :( ) and my system crashed. sigh. I need to upgrade my compy!
farlo
10-17-2010, 02:34 PM
Unigine
Heaven Benchmark v2.1
FPS: 28.7
Scores: 723
Min FPS: 3.0
Max FPS: 61.5
Hardware
Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
Operating system: Windows 7 (build 7600) 64bit
CPU model: AMD Athlon(tm) 7750 Dual-Core Processor
CPU flags: 2970MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
GPU model: NVIDIA GeForce 9800 GTX/9800 GTX+ 8.17.12.5896 512Mb
Settings
Render: direct3d11
Mode:
1680x1050 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Replication: disabled
Tessellation: disabled
ill be upgrading come income tax time
TheGreatSatan
10-17-2010, 08:45 PM
I ran heaven on default settings
pcclan
10-18-2010, 01:08 AM
Computer #1
Unigine
Heaven Benchmark v2.1
FPS: 49.2
Scores: 1240
Min FPS: 20.4
Max FPS: 86.4
Hardware:
Binary:
Windows 32bit Visual C++ 1500 Release May 21 2010
Operating system: Windows 7 (build 7600) 64bit
CPU model: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
CPU flags: 3599MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
GPU model: NVIDIA GeForce GTX 460 8.17.12.6089 1024Mb
Ram: 8 gbs speed @ 800 mhz
Settings
Render: direct3d11
Mode: 1280x1024 4xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Replication: disabled
Tessellation: normal
Computer #2
Unigine
Heaven Benchmark v2.1
FPS: 37.2
Scores: 938
Min FPS: 4.0
Max FPS: 71.4
Hardware
Windows 32bit Visual C++ 1500 Release May 21 2010
Operating system: Windows 7 (build 7600) 64bit
CPU model: Intel(R) Core(TM) i5 CPU 650 @ 3.20GHz
CPU flags: 3467MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: ATI Radeon HD 5770 Series 8.771.0.0 CrossFireX 1024Mb
Ram: 4 gbs speed @ 1333 mhz
Settings
Render: direct3d11
Mode: 1280x1024 4xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Replication: disabled
Tessellation: normal
985323
10-18-2010, 01:24 AM
Unigine
Tropics Demo v1.3FPS: 60.4
Scores: 1522
Min FPS: 33.5
Max FPS: 119.7
HardwareBinary: Windows 32bit Visual C++ 1500 Release May 21 2010
Operating system: Windows 7 (build 7600) 64bit
CPU model: Intel(R) Core(TM) i3 CPU 540 @ 3.07GHz
CPU flags: 3076MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: NVIDIA GeForce GT 220 8.17.12.5896 1024Mb
SettingsRender: direct3d11
Mode: 1680x1050 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Reflection: enabled
Refraction: enabled
Volumetric: enabled
pcclan
10-18-2010, 01:53 AM
Computer #1
Unigine
Tropics Demo v1.3
FPS: 93.3
Scores: 2349
Min FPS: 42.1
Max FPS: 158.5
Hardware
Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
Operating system: Windows 7 (build 7600) 64bit
CPU model: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
CPU flags: 3599MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
GPU model:NVIDIA GeForce GTX 460 8.17.12.6089 1024Mb
Ram: 8 gbs speed @ 800 mhz
Settings
Render:direct3d11
Mode: 1280x1024 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Reflection: enabled
Refraction: enabled
Volumetric: enabled
Computer #1
Unigine
Sanctuary demo
benchmark edition v2.3
FPS: 103.9
Scores: 4406
Min FPS: 49.8
Max FPS: 136.1
Hardware
Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
Operating system: Windows 7 (build 7600) 64bit
CPU model: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
CPU flags: 3599MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
GPU model: NVIDIA GeForce GTX 460 8.17.12.6089 1024Mb
Ram: 8 gbs speed @ 800 mhz
Settings
Render: direct3d11
Mode: 1280x1024 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Translucence: enabled
Parallax: enabled
Reflection: enabled
DOF: disabled
HDR: disabled
Computer #2
Unigine
Tropics Demo v1.3
FPS: 43.8
Scores: 1102
Min FPS: 29.2
Max FPS: 76.8
Hardware
Binary:
Windows 32bit Visual C++ 1500 Release May 21 2010
Operating system: Windows 7 (build 7600) 64bit
CPU model: Intel(R) Core(TM) i5 CPU 650 @ 3.20GHz
CPU flags: 3467MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: ATI Radeon HD 5700 Series 8.771.0.0 1024Mb
Ram : 4gbs speed @ 1333 mhz
Settings
Render:
direct3d11
Mode: 1280x1024 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Reflection: enabled
Refraction: enabled
Volumetric: enabled
Computer #2
Unigine
Sanctuary demo
benchmark edition v2.3
FPS: 73.4
Scores:3114
Min FPS:47.5
Max FPS:98.2
Hardware
Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
Operating system: Windows 7 (build 7600) 64bit
CPU model: Intel(R) Core(TM) i5 CPU 650 @ 3.20GHz
CPU flags: 3467MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: ATI Radeon HD 5700 Series 8.771.0.0 1024Mb
Ram : 4gbs speed @ 1333 mhz
Settings
Render: direct3d11
Mode: 1280x1024 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Translucence: enabled
Parallax: enabled
Reflection: enabled
DOF: disabled
HDR: disabled
SXRguyinMA
10-18-2010, 08:03 AM
wow my crossfired 3870x2's beat out a GTX460 and crossfire'd 5770's lol
diluzio91
10-18-2010, 09:11 AM
Hmm, working on a 9800gt 512 vs 260gtx 1gb. Will post wen my new parts come
TheGreatSatan
10-18-2010, 12:02 PM
wow my crossfired 3870x2's beat out a GTX460 and crossfire'd 5770's lol
That's because you have Quad GPU's. That's the exact setup I had till one card failed
SXRguyinMA
10-18-2010, 03:28 PM
well I'm sellin both of mine soon when I get my 5850 :D :devious:
BuzzKillington
10-18-2010, 08:10 PM
TGS, can you post all of the settings so we can standardize this thread? All the scores are pretty much worthless since everyone is running different settings lol.
farlo
10-18-2010, 11:29 PM
mine were defaults
TheGreatSatan
10-20-2010, 07:34 PM
I figured it had the same defaults for everyone. Is it not?
I'll take those 3870 X2's when you're done with 'em for triple Crossfire
SXRguyinMA
11-04-2010, 07:04 PM
XFX 5850 OC'ed to 775MHz/1125MHz, 1920x1080 full screen, standard settings, with latest Catalyst drivers (10.10)
Unigine Heaven Benchmark v2.1
FPS: 30.1
Scores: 759
Min FPS: 3.2
Max FPS: 80.2
Hardware
Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
Operating system: Windows 7 (build 7600) 64bit
CPU model: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
CPU flags: 3068MHz MMX SSE SSE2 SSE3 SSSE3 HTT
GPU model: ATI Radeon HD 5800 Series 8.782.0.0 1024Mb
Settings
Render: direct3d11
Mode: 1920x1080 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Replication: disabled
Tessellation: normal
Twigsoffury
11-30-2010, 01:26 PM
lol disable ambient occlusion and see what your score is.
Powered by vBulletin® Version 4.2.1 Copyright © 2025 vBulletin Solutions, Inc. All rights reserved.