Lol well yeah that's all it really will do. Take strain off the CPU so boxes and explosions will be graded by impact force, angle and objects.
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Lol well yeah that's all it really will do. Take strain off the CPU so boxes and explosions will be graded by impact force, angle and objects.
The reason the CPU isn't fully suited for it is because of how many calculations are needed.
And the fact that it runs everything else.
Believe me, I have a quad core and a heavy PhysX level uses 75% of it... there is more room.
Yeah I have the same CPU as you.
I don't like the PhysX card. Bought it the first day it came out because I loved the Cell Factor demo. I have to say that game is pretty amazing.
The reason I didn't like card is because 1) my computer wasn't powerful enough, 2) there were 2 games supported, 3) it was kind of expensive and the results were great, but not enough. None of my friends ever bought the card, so I never got to use it. It's still sitting in the original packaging. Looks like it'll never be used.
It's all about adoption on things like this. If they can get a large amounts of games on board at rollout, then it will be adopted by fans and games will have amazing physics, more companies will release bigger and better physics cards and every gamer will benefit with more realistic/visually appealing physically games.
They weren't, so they didn't, and the fans won't.
Sad.
Quote:
Furthermore, almost all of the games on show were demonstrating the use of PhysX physics acceleration using the new GPU from NVidia - we're in for another revolution people!
Quotes are from a computer magazine I read.Quote:
...the Ageia team believes a PhysX driver for the new GeForce GPU will be finished and available between late June and early July. Whether this also includes the 8- and 9- series GPUs that are CUDA capable was not entirely clear, though I assume so - we'll have to wait and see.
Hmmm.
What's that "Hmmm." about?
EDIT:
Confirmed - http://www.vrforums.com/showthread.php?t=288295