I brought a helmet like that from a shop, has almost the same attributes but mine has 15 armour.
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I brought a helmet like that from a shop, has almost the same attributes but mine has 15 armour.
I wish we could trade this stuff.
Well you could always use console. Although it takes a bit away from the game. But then again, you could turn up the difficulty to sort of counter "cheating" or whatever. But I think its fun to try and find all the pieces. Anyways...
The first line is always necessary to add items into your inventory. The red stands for the items ID, every item in Oblivion has its own ID. For example, 000382DF. The blue stands for the number you want of that item.Code:player.additem ######## #
Here is a code for gold. Enter however much you want in the blue spot.
Code:player.additem 00000F #
Just in case anyone didn't know, now you do. ^_^
There are many many console commands to help you out, you can auto complete quests, reveal the whole map (although it only lasts until you shut down the game), tweak attributes, the list is endless. I have played around with a few when I got bored but never used them while actually playing the game.
I dont cheat until I beat the game once.
Thats a good rule to have. Cheating takes away too much from the game. But man, that "kill all" cheat is handy when you're surrounded my enemies. Like an EMP blast for baddies. I did that inside of a dungeon one time and the place was just littered with bodies. lol
Back to the game, does anyone know where you can get a lot of amber or madness ore without too much work? Going around trying to find it on chance is a PAIN. I'm dying to have a full suit of armor and a weapon made out of either though. They're both so freaking cool looking!
Here is what Amber armor looks like for anyone who doesn't know...
thats nice looking. Would look good in my armory
Yeah sure is a nice looking armour. I was kitted out with a Full Daedric heavy armour set (with multiple enchantments) and broad sword before my save became corrupt.
Always save twice, thats my motto. Especially since that happens to me way too often. I also save every time I enter a new area or am about to.
I still can't believe this game can cause widespread BSOD's. Just a tribute to how great the game is I guess. lol
Yeah I should have saved twice but the save only became corrupt after my mobo fried, a shame really, I wanted to start again anyway. Besides that corrupt save I have never had any problem with Oblivion on my rig. I really want to start playing again but I lent my GOTY copy to my cousins boyfriend and I hardly get to see him lol.
Heh, sorry. Huge thread.
As for cheating: I did, when I was learning the game, with my first character, but now I don't. If I'm having a lot of trouble, I look it up or temporarily turn down the difficulty slider a bit. It can't be cheating if it's in the Options menu. :bunny:
Item hex codes with leading zeroes (such as gold, 0000000F, and lockpicks, 0000000A) can omit the zeroes (leaving F and A respectively). Of course, it's still cheating, but if you don't save before picking a lock, don't have the Skeleton Key yet, and go through an unusual number of lockpicks, there's nothing wrong with regaining a few.
player.placeatme is another cool command - rather than adding something to your inventory, it places it, well, at your feet. Fun to try with large items such as watermelons (336A0) - spawn a couple hundred and they bubble out of the ground and fill the street - but if you do it with more complicated items, such as sheep (151DD), too many will lock up the game and (hopefully) crash to desktop. Trust me. :facepalm: Additionally, overusing this can corrupt your save file, so don't make a habit of it if you plan to save afterward for any reason.
I also save twice. Had the corrupt save happen 3 times before I started twice.
man dont get me started on lock picks. I try and pick the very hard ones all the time. I went through over 150 the other night.
If you just want to increase your skill, it's a good way. I tend to ignore the Security skill altogether and just save before I attempt a lock, so that if I break too many picks I can just load and try again. I'm horrible at the minigame, between my already slow reflexes and the infuriating touchy, jerky motion of the lockpick from side to side. Easier to save first and auto-attempt a bunch of times.
I save often enough that one or two corrupt saves aren't a big deal, though the only trouble I've ever had was when the partition that held my save files filled up and it happily announced that it had saved the game, despite having no room to do so, eating a couple hours of gameplay.
I've had so much fun doing that. I did a bunch of nirnroots and the game basically became so slow that it took me like 5 minutes just to exist a small room. lol
You need the skeleton key! That thing has saved me many headaches and frustrations. You just keep clicking auto-attempt until you get it, and it still raises your skill too.
Update: Took me a couple hours, but I finally got full amber armor! Pics to follow in the other thread here shortly...
Working on madness now. I have the grieves and the shield so far. Those matrix's are a bitch to find.
Anyone got a nice collection in their armory yet?
I did have, I had sets from the lowest crappiest armour to some of the best in the game. Unfortunately I no longer have the save file.
Something I did try once was downloading other peoples save files off of HEXNexus, it's pretty interesting to see how other people play, it also gives you an idea of how the game changes as you progress.
Ok I think I found a glitch in the game.
I was revisiting some of the dungeons seeing if anything new had spawned. I found 3 glass long swords in the back of one. I had to kill a few trolls, 2 bandits, and a ghost to get them. I also picked up some dwarven armor and some war hammers. So I was close to being over in-cumbered so I fast traveled to the nearest town to warp to my armory. When I spawn at the gate the 2 guards start attacking me for no reason. I have been a good boy lately and my last quest directly involved guards so I know I was clean then.
So I check my bounty and its at 3k. So I deposit my stuff in the armory and run out of town, and deep into the forest. I have to run half way across the map before the "enemy's near by" music stops playing. I fast travel back to the dungeon to pick up a few things I left behind and had to kill 2 more trolls that had spawned out side.
I kill them, grab my gear and fast travel back to a town. I think it was Chorrol. The guards attack me again and I look at my bounty and its 5k now. The game was treating the trolls as if they were solders or something. I go to jail and do my time and all is good.
O_o weird..what was the name of the dungeon? I'm curious to see if I can reproduce the results.
@Zephik: thanks for pointing out the Fin Gleam Helmet. That's, like, exactly what I had been looking for to take on the giant Slaughterfish....which, btw, has something interesting in it's belly that was a very nice addition to my looting suit.
Yeah, I got that. I might have to make a video to explain what I mean - basically, the mouse is very touchy when moving the pick from one pin to another, and if I move it at all to the left while setting a pin, it'll move over. It's a bit of a pain.
I do know that there's a repeating 'pattern', as you explained well. +rep for trying to solve the unsolvable, 'cos if that'd been my problem it'd be good and solved.
Ah, yeah, I have that problem too; I think it's a result of the lockpicking mini-game taking control of the mouse. You get used to it eventually, though it's still annoying. Alternatively, especially if you have the Skeleton Key, you could just mash auto-solve :P but once you get good it actually takes less time to actually pick it. Also, in reference to ignoring the security skill, as you get a higher security skill, it actually makes the mini-game easier. Fewer (and eventually no) pins fall if you botch one pin, I think the pins fall slower, and I think once you hit 'Master' you have a chance of not breaking a pick when you botch a pin..course by that time there's no excuse for not having gotten the Skeleton Key :P (which gives a +40 boost to security, btw)
Haha, thanks.
I got the skeleton key a few days back. That was about the easiest quest on the whole game.
All the quests can be easy, depends what level you are at. As you level the quests become harder because the enemies level with you (to a degree).
I'm either 20 or 21 I forget which. I also play with the difficulty set on about 3/4 (I just carry lots of healing potions and have a decent healing spell I created.
The only spell I really used were the healing ones, wasn't really a big fan of offensive or buff magic, just smack em down with my warhammer and heal myself lol.
I have a spell I call 1337 Trifecta that incorporates all 3 of the destruction powers. (fire, frost, and shock) it deals 20% for each and also drains the magic of its target for 10 seconds. Hit a baddie with it once and it doesn't take but a blow or 2 from a weapon to kill them.
I tend to use my skill points on strength etc so my majika is fairly low. I had a battleaxe which was "weightless", could be swung as quick as a short sword and it had a 50% chance to crit, I stole it out of a display case somewhere lol. At level 25 this battleaxe could take down a minotour in 3 -4 hits lol.
I have been doing a bit of reading lately (yeah I know, neglecting my uni work but whatever lol) and came across this. We all know that there have been little updates, little add-ons added to Oblivion along the way, the biggest being "Nights of the Nine" (Shivering Isles is an expansion, not an "official add-on"), if you didn't know about these click HERE for the lowdown. These add-ons can be purchased for around about $3-5 each and downloaded straight from Bethesda. Basically these add-ons add extra dungeons/areas to explore, new items, in some cases new enemies and always, more fun.
Are you ready, this is the stupid part. The retail version of "Nights of the Nine" comes with all previous add-ons before it, pre loaded to the disk, that is every add-on except "Fighter's Stronghold" (this was released later). Now get this, if you buy the GOTY edition, you receive none of these additional add-ons, meaning you need to purchase all of them separately if you are interested in checking them out. Is it just me or do you think I have been ripped off.
*EDIT*
On a brighter note, if you look at the bottom of the link i posted above there is a small list of top rated "Unofficial Mods", I recommend you try these out, I have and have really liked them. The BTmod is fantastic, doesn't mess with game play and makes the menus so much easier to use. Silgrad Tower is also quite good and a must have for lovers of the old Morrowind games. And last but not least, Ocean Studios, come on, who doesn't love pirates ;).
I have the game of the year edition that came with Nights of the Nine so it should have all these add ons right?
Nope, your in the same boat as me, no add-ons. The GOTY version is a single disk with everything archived and crammed on there, it isn't the retail copy of Nights of the Nine, therefore no additional extras, sucks really. I am looking into buying them once I get my game back.
actually my GOTY edition came with 2 disk.
Actually, so did mine, I just looked it up, haven't seen it for over a year now :(, either way we don't get it. You need the separate, single retail copy of Night's of the Nine to get those add-ons. Pretty crap if you ask me. meh I think my mate has a copy of Nights of the Nine, when I got my GOTY back I will install it all, uninstall Night's of the Nine then reinstall off the single disk, save me having to buy all the add-ons.
That's so odd, the 'Knights of the Nine' in the GOTY edition was just the 'Knights of the Nine' add-on? Well, that's what they get for calling the separate retail pack the same thing :P Way to confuse your fans, BethSoft.
so if that is what nights of the nine is then what the hell was the nights of the nine that came with our goty disks
One of the official add-ons is called 'Knights of the Nine', but the retail disc that they released a while back with all of the official add-ons released up to that point on it is also called 'Knights of the Nine'. I'm guessing that the 'Knights of the Nine' that came in the GOTY edition was just the one add-on.
edit: BTW, the retail 'Knights of the Nine' CD doesn't have any fancy bulk installation anything, it's just a data CD with the installers for the various add-ons dumped in there :P
I need to find one then. I doubt I will be able to not fully 100% complete this game. I play it more than anything else now.
Yep, hit the nail on the head. The GOTY edition of Nights of the Nine is just that add-on, the retail release comes with all add-ons prior. However as Fighter's Stronghold was released after Nights of the Nine you will still need to purchase that seperately if you want to try it out.
I encountered a bandit while walking through the swamp last night. That's nothing new though right? This bandit was different. Could not kill him. It hit him with everything I had, including some strong destruction magic. I must have hit him 30 times with Umbras sword and he still only had a tiny dent in his health. He was wearing chainmail light armor and was carrying a dwarven bow. All armor and weapons were unenchanted. So he was nothing special. I wound up killing him using the console. I did find 2000 gold on him and 2 flawless diamonds along with 12 lock picks, and 3 grand soul gems. It was south east of layawind.
Yeah that is really weird.