The only reason it moves slightly at the end of the gear travel is because the aluminum base the servo sits on is flexing slightly because of the tremendous force put on it. It doesnt effect the doors at all.
The only reason it moves slightly at the end of the gear travel is because the aluminum base the servo sits on is flexing slightly because of the tremendous force put on it. It doesnt effect the doors at all.
In a time of chimpanzees I was a monkey.
woah nice!
Here is a shot showing the case mocked up thus far--Just a bit of scratchbuilding, wiring, watercooling, lighting and hardware installation left to do--and of course--some airbrushing and hand painting
In a time of chimpanzees I was a monkey.
Every time I see am update on this I do have to say WOW, The Detail of the craftmanship is great and it looks great.
pfftttttt!..... I could make a way better case than that. Crimmy is a rookie. Thats right....I called you Crimmy
I thought I was Crimmy-pooh-shnookums to you
In a time of chimpanzees I was a monkey.
I think we are treading dangerously close to the "too much information" line
Artificial intelligence is no match for natural stupidity.
- Unknown
Good I am not the only one getting a little nervous about the actions of those twoOriginally Posted by Zeus
Hello Crimson,
I've been a lurker here for quite a while and this mod completely blows me away. I had a small suggestion regarding the LED for the airlock doors. It goes red when the doors are completely open and green (blue?) as they start to close. If it is possible to take it to the next level of detail, can you make it such that it goes red as soon as the doors start to open, and green when they are completely closed. I imagine that would be how a status/warning light on a sealed door would behave.
Regards.
brü-hä-hä (n) - a confused disturbance far greater than its cause merits
Nahh..but ..thanks for the idea, i think i'll stick with it as is welcome to the forums!
In a time of chimpanzees I was a monkey.