Page 15 of 31 FirstFirst ... 5101112131415161718192025 ... LastLast
Results 141 to 150 of 301

Thread: Doom3: Project Mars City (Comments Only)

  1. #141
    Fresh Paint
    Join Date
    May 2005
    Location
    Poland
    Posts
    3

    Default Re: Doom3: Project Mars City (Comments Only)

    Hi Crimson. I have a question. You writed: I penciled out some lines on the plastic - what kind of plastic do you mean? I need some plastic like this from you case but i don't know what it is

  2. #142
    Overclocked
    Join Date
    Jul 2005
    Posts
    275

    Default Re: Doom3: Project Mars City (Comments Only)

    Its plastic styrene you can get small sheets from towerhobbies.com. Plastructs is what is in one of his pictures. He really doesnt use this stuff except for detail I believe I lost all my favorites the othjer day or id tell you where he gets most of his plastic styrene. He gets very large sheets. Im hoping that he reads ur post and posts the link again as i cannot find the link in this forum again.

  3. #143
    Average Rocket Scientist Aero's Avatar
    Join Date
    Mar 2005
    Location
    Chicago, IL
    Posts
    1,584

    Default Re: Doom3: Project Mars City (Comments Only)

    LIKE OMG. AN UPDATE!! *Dances to the best of my ability (scars young children for life in the process)*

    Lookin great Crimson. SO if I remember right, the door willl open when the computer turns on and stay open right? AlsoI can't wait to see it all come togather, the LED's, working door, painted door (inside), and the chainsaw. Wow, thats going to be great, once again your going beyond the "limits" of computer modding, keep up the good work!

  4. #144
    Case Modding MoFo Crimson Sky's Avatar
    Join Date
    Jan 2001
    Location
    Brooklyn, New York
    Posts
    2,786

    Default Re: Doom3: Project Mars City (Comments Only)

    LoL---thanks man you can stop dancing now :p

    I think going to put the door on a 3 way switch (up, down, neutral, like a car window) so i can open and close it at will--rather than having it open and stay opened with a power up--
    In a time of chimpanzees I was a monkey.

  5. #145
    Fresh Paint
    Join Date
    Apr 2005
    Posts
    17

    Default Re: Doom3: Project Mars City (Comments Only)

    Can't wait to see those doors in motions.

    Doom 3: Project Mars City - 82% done

  6. #146
    Anodized
    Join Date
    Mar 2005
    Location
    Deep East Texas
    Posts
    79

    Default Re: Doom3: Project Mars City (Comments Only)

    Hey babe, awesome update! Case looks great. Of course, incredible attention to detail with the backside of the airlock doors. Its coming along. Most definitely the most intense mod yet. Hope to see more soon!

  7. #147
    ATX Mental Case
    Join Date
    Jun 2005
    Posts
    153

    Default Re: Doom3: Project Mars City (Comments Only)

    I just got an idea, maybe you could mod a power strip and make it say "Mars City Power Multiplier 1"

  8. #148

    Default Re: Doom3: Project Mars City (Comments Only)

    dude!!! you're frikkin awesome!! respect!

  9. #149
    Case Modding MoFo Crimson Sky's Avatar
    Join Date
    Jan 2001
    Location
    Brooklyn, New York
    Posts
    2,786

    Default Re: Doom3: Project Mars City (Comments Only)

    Here's a short video showing the motorized airlock in action. The retract servo is controleld by a small single channel servo controller board that runs at 5v DC. The airlock LED light changes to red once it is fully opened and then to white when closed--i may change this to green but i didnt have any on hand.


    Airlock Door DivX

    Airlock Door Windows media
    In a time of chimpanzees I was a monkey.

  10. #150
    Average Rocket Scientist Aero's Avatar
    Join Date
    Mar 2005
    Location
    Chicago, IL
    Posts
    1,584

    Default Re: Doom3: Project Mars City (Comments Only)

    cool. The only thing I noticed was that the unit seems to move up at the end and down in the beginning. Not sure why, but it looks alittle odd. Nice work btw. I think the green LED would look nice, sort of a "all safe" type thing.

Similar Threads

  1. Aero's Guide to Modding Part 1- Design
    By Aero in forum General Tips Tricks & Tutorials
    Replies: 16
    Last Post: 11-16-2007, 11:21 AM
  2. Doom3: Project Mars City Worklog
    By Crimson Sky in forum Paul Capello's Worklogs
    Replies: 37
    Last Post: 04-12-2007, 11:35 PM
  3. Doom3 Cube project
    By Gnublog in forum Works in progress
    Replies: 4
    Last Post: 11-04-2005, 10:23 PM
  4. Mars Attacks!!
    By TheGreatSatan in forum The Chatterbox
    Replies: 4
    Last Post: 07-28-2005, 04:16 PM
  5. Case Project: Sin City
    By Chapel in forum Works in progress
    Replies: 4
    Last Post: 03-28-2005, 11:07 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •