http://www.opengl.org/
It seems that microsoft wishes to neuter OpenGL in Windows Vista so that DirectX stays on top.
http://www.opengl.org/
It seems that microsoft wishes to neuter OpenGL in Windows Vista so that DirectX stays on top.
- AMD Athlon64 3200+@2.2Ghz | Gigabyte K8NSC-939 nForce3 250Gb | ASUS 6600GT 256MB |1GB Kingston ValueRAM
the bad thing is it's made by microsoft
i really dont kno the diff between opengl and direct3d. But i believe i read something about htis on a review site and they said this will cause a lack of performance cuz of how they are conducting it.
i believe OpenGL runs more stable than Direct 3D.. looking for example at Quake III Arena.. openGL game.. runs somehow really smooth and is perfect for benchmarking, while for example, NBA Live series, who i believe are direct 3D based, have sometimes fluctuations in gameplay due to D3D support.. or it could just be my imagination
Compare games like Doom 3 and Half-Life 2, which are OpenGL and DirectX games respectively. There is indeed a difference between the "style" and "feel" of both games. Then compare ATI and nVidia cards. ATI cards lean more toward DirectX games, and nVidia cards lean more toward OpenGL, though the X*** and 6***/7800 series cards have erased that line.Originally Posted by sXenoG
More to the point, game developers will have little choice between the two APIs. They will have to ditch OpenGL and embrace DirectX, which is owned and licesned by Microsoft. Since OpenGL is free, it will obviously not survive such a damaging hit in performance under the most popular OS.* OpenGL performance will be significantly reduced - perhaps as much as 50%
* OpenGL on Windows will be fixed at a vanilla version of OpenGL 1.4
* No extensions will be possible to expose future hardware innovations
- AMD Athlon64 3200+@2.2Ghz | Gigabyte K8NSC-939 nForce3 250Gb | ASUS 6600GT 256MB |1GB Kingston ValueRAM
DirectX is MS open arm embrace to an standard and then add to it there own way so they can kill off the older child format.
My old SGI is setup for openGL graphic coding (done right in C it can move from one plate for to another) I have seen more and more coders move to DirectX because its more embedded in Windows. I personal prefer games with the openGL format because they tend to have Linux Releases and that will spure me more into getting the game.
Yep. So it looks like the only way OpenGL will continue to prosper is if there's a sudden burst in games for Linux/Mac users.Originally Posted by Malatory
- AMD Athlon64 3200+@2.2Ghz | Gigabyte K8NSC-939 nForce3 250Gb | ASUS 6600GT 256MB |1GB Kingston ValueRAM
So it sounds as if theyre trying to manip the market liek they always do is this correct?
ExactlyOriginally Posted by sXenoG
- AMD Athlon64 3200+@2.2Ghz | Gigabyte K8NSC-939 nForce3 250Gb | ASUS 6600GT 256MB |1GB Kingston ValueRAM
Wonder when the monopoly will ever end...