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Thread: C&C Tiberian Sun Temple of NOD

  1. #71
    A big old Tease Apparently DonT-FeaR's Avatar
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    Default Re: C&C Tiberian Sun Temple of NOD

    got enought room for the whole of tbcs?

    yea it looks like heaven.

    bruce almighty sence any1?? in the white room
    Quote Originally Posted by Drum Thumper View Post
    you tease!

  2. #72
    Overclocked
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    Default Re: C&C Tiberian Sun Temple of NOD

    Quote Originally Posted by DonT-FeaR View Post
    bruce almighty sence any1?? in the white room
    That's exactly what I was thinking when I said it
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  3. #73
    A big old Tease Apparently DonT-FeaR's Avatar
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    Default Re: C&C Tiberian Sun Temple of NOD

    great minds think alike...
    but fools never differ...
    Quote Originally Posted by Drum Thumper View Post
    you tease!

  4. #74
    Overclocked _ferry_'s Avatar
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    Default Re: C&C Tiberian Sun Temple of NOD

    Your new shop looks great. Glad to see that the childslaves sign survived hehe.
    My TBCS worklogs:

    HTPC Onkyo look(active!)
    Alien Hospital(on hold) - Chemical Industrial(finished) - Cosmod(finished)
    Other finished projects:
    I-spider - Chemical Overdose - The Praetorian

  5. #75
    Anodized cyclonite's Avatar
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    Default C&C Tiberian Sun Temple of NOD - Devils tongue update

    Finally after a VERY long time, I am again here to post some progress to the project.

    After the fire in my workshop I made up a list of projects and in which order I wanted to finish them.
    • The Flame Tank , including all its electronics, mechanics and software. to make it even harder we made up some nice new killer features to add to it.
    • The temple of nod was severely damaged by the fire but fortunately the scale of the temple was not burnt (only smoke damage)
      But the airbrush needs to be redone.
      further the baseplate on which the scale rests has been severely burnt, the pc is also a goner.
      This restoration has been put on the long run unfortunately.
    We made this choice because we wanted to compete with the flame tank in a match of autonomous robots>> fieldrobot...
    The Idea of this match is to let a robot navigate by itself through a cornfield while spraying weeds on its way through the field.
    The weeds have to be detected by object recognition.
    User interference results in penalties.

    Our other objectives still stand (the tank should be controllable by the Temple of NOD), This will be done through Bluetooth.

    Anyway lets get started....


    As you can see the components have some nasty smoke damage, I cleaned all before reattaching the components(paint doesn't stick to smoke )

    In my last post you probably would have noticed the gears I created, I wasn't satisfied by their performance so I removed those and bought a new set of motors to be integrated INTO the wheels themselves.


    These are the new type of motors I use, the have planetary gearboxes, so the axle is in the center.

    You probably notice the black piece of plastic, this is an insulator to isolate the wheels from the arms(I use an electric axle because the motor itself rotates in the wheel)


    This is the creation of the isolator where the motor get attached to.



    As you can see it slides in like this.



    The motors then get attached to the arms like you can see.



    When all is attached it kinda looks like this , WAY better then the previous configuration with the outside gears.

    I created a movie, proving it works


    Next part was the creation of the arms which would be holding the flame throwers.



    I cut some pieces of 10 mm thick aluminum for this.

    And after some milling and grinding... this is the result.
    with an servo already attached.


    This servo will be used to control the arm.

    Next up was the flame thrower...
    As you could have seen in previous posts I designed my own flame thrower.
    I have taken this concept further as I wanted to ignite the liquid material on the fly when it rushes out.

    So I made some simple electronics with an ancient 555 chip and hooked up a sparc coil.


    This resulted with amazingly good results.
    The pulse will be continuously at around 15KHZ.
    This generates a sparc of nearly 6 mm!!!

    Next up was the flamethrower itself.
    The major problem with the ignition is, it needs a good insulator.


    First I made a raw design and then tested with various insulators


    This is with the insulator attached.



    This is the flamethrower.



    Here you can see the various parts in the flame thrower

    Next up was to fit the flame thrower in the arm itself.


    You can see it take shape slowly.

    Sadly I don't have any pictures of me welding the top of the tank with an aluminum plate (with my new toy an AC/DC TIG welder )

    But I do have some of the fabrication of the top cap , which is made out of 1mm Stainless steel sheet metal.


    I need to practice a lot, but this is a good learning project



    You can see the nice curve...


    and now cut down to size

    Now for some nice pictures







    more teeth



    The motor and gearbox



    AND NOW THE MOMENT SUPREME:
    the flame thrower arms



    close up



    And one again the graphics counterpart



    for The people who like youtube
    one extra bonus of the spinning wheels with teeth, please don't notice the noice, this will be reduced later.



    Next up is a lot of coding, I am working hard on that now for the last few weeks. (3 packages of software)
    Still have some surprises for you in store






    Please let me know what you think of it

  6. #76
    ATX Mental Case mercerman318's Avatar
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    Default Re: C&C Tiberian Sun Temple of NOD

    Absolutely incredible, looks like it's going along perfectly and i can't wait to see the end result. +rep

  7. #77
    A big old Tease Apparently DonT-FeaR's Avatar
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    Default Re: C&C Tiberian Sun Temple of NOD

    wow man.. thats great.. im gunna reread the log.. good to see you back

    EDIT: crazy!
    Quote Originally Posted by Drum Thumper View Post
    you tease!

  8. #78
    Project: Elegant-Li The boy 4rm oz's Avatar
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    Default Re: C&C Tiberian Sun Temple of NOD

    Mate I am so sorry to hear about the fire. The upside (if there is an upside) is the Flametank is looking awesome. My brother loves C&C3 and I just showed him this and I think he wet himself lol. We have always been a fan of the C&C series, ever since we brought Tiberium Sun all those years ago. It is great to see an old classic brought to life.
    Project: Elegant-Li *NEW*
    Project: Alpha FINISHED
    Project: LEXA Revival FINISHED
    Project: LEXA FINISHED Bit-Tech MOTM Nominee October 08

  9. #79
    A big old Tease Apparently DonT-FeaR's Avatar
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    Default Re: C&C Tiberian Sun Temple of NOD

    well.... i havent stopped thinking of your meat pounding spike roller things all day so.. if i fail my science test its your fault
    Quote Originally Posted by Drum Thumper View Post
    you tease!

  10. #80
    Fresh Paint
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    Default Re: C&C Tiberian Sun Temple of NOD

    Brilliant Reproduction!!
    The Cutting edge of modding, is on the end of your Dremmel

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