...creatures didn't drop gold?
I'm experimenting with a quasi-item-synthesis kinda something item system, and correlative to that I'm thinking of removing the logic-stretching "Random flying spider clown horse dropped 3200 gold! And a shiny +5 vorpal Lady Gaga-bane upholstery of knitting +3!" kinda stuff in favor of completely logical drops, with an item combination setup hopefully going to make an appearance.
Anyway, thoughts? I'm running this here and on Bit to get some ideas, then condensing the answer into a Video Game Design 1XX post. So fire away.