These pictures aren't going to show you what is really going on. There is so much more under the hood here than before. The characters entire body has been chopped into individual pieces and animates independently yet still in synch.
Parts are drawn when and where necessary. The armor system is now implemented. Now when you equip a piece of armor, assuming I've drawn the texture all up, you can see it. No longer is the player limited to always looking like the default character I've made. If you equip that iron chest piece, the character will now be shown wearing that chest piece, and that chest piece will animate with the character.
With the mining helmet equipped.
With the mining helmet unequipped.
Now I just have to program the equipment interface, draw up some armors, and it will be good to go. I know, feature creep right as I said the alpha exploration build would be soon. I wanted there to be more than just digging up blocks and building houses. At least when this is finished you will be able to craft some armor to change how your character looks.