I'll also volunteer for testing if needed
http://valid.canardpc.com/cache/banner/2268615.pngOriginally Posted by Outlaw
Don't worry. This hasn't died. Things are just really slow for now between school and interviews.
The last interview for the job I'm hoping for happened today, and the owner of the company said they are confident they will be able to give me a competitive offer sometime this week!
So between the two I'm a bit distracted, but once things settle down I'll be all over this once again.
I got the job! I've got a bunch of school work to get finished this week, but with any luck I'll be back headfirst into this again sometime next week. Can't wait!
Excited for progress!
Two years. They were great. Let's make the next ones even better!
I promise I will try and post something soon enough. Final semester of college, senior projects, etc. They are packing the work on these last couple weeks of class before graduation.
I've been thinking about changing the art style of the game, and was interested in feedback. It might be difficult to picture without an image for reference, but here goes.
My art skills aren't to where I'd wish them to be for the game. I can convey shapes well enough, but I have a horrible eye for colors and such.
I was thinking of converting the game to be almost entirely grayscale, but with splashes of color. This way I can focus on shapes and forms and relative intensity instead of color. This just popped into my head, so I haven't worked out all the details, but it seems to go well with the concept of the game, being in a dreamstate. Perhaps add a way for the player to add or change the color of entities in the game.
I like the shades of gray with splashes of color idea, I just have to create some sprites and test it out.
I had a spare moment so I (very) quickly bucketed shades of gray over an existing picture. I would use more shades of gray instead of just those few. Then add some more muted colors, like say gemstones and ore shine a bit of color. Then when some action occurs, like landing a hit, or striking an ore, bits of color could glint off.
Then have items that are crafted or created by the player, that aren't naturally occurring in the world, start to show a bit more color through. Maybe have enemies show a bit more color when it is a day where mobs are more aggressive or something.