I've added the health, mana, breath (air), and experience base types.
Worked a bit on the UI. Just keeping things simple for now. I'll go back and do something fancier if I chose to do so later. Went with more traditional type bars instead of going the Minecraft/Terraria hearts/icons route.
The images show the 32x32 pixel blocks vs. the old 16 x 16 ones. I didn't want it to look the same as Terraria and the increased block size helps me not have to increase the details to look decent. Textures are still temporary, just made them look kinda graph paper-like for now.
I tried to smooth the curves but in doing so made it all look too bubbly. Will have to make things less round.
I haven't repositioned / chosen a contrasting color for the item quantity yet.
Just HotBar:
I've put a visual representation of the percent, but also an actual number there.
Inventory Open:
I've come up with the different regions, or at least some of them.
Code:
Where the player starts is the traditional spawn: hills, grass, etc.
The two layers below are the traditional dirt and stone layers.
Then the surface has a huge mountain region to one side and a snow land are to the other.
In the dirt layer to one side is an underground plague/poison swamp, and the other side of the map is an underground/buried desert.
In the stone layer to one side is a petrified forest, with stone monsters, golems, etc. The other side in the stone layer hasn't been determined.
In the underworld layer in the center is the typical fire/hell realm. There is a stone fissure separating that from the underwater city to one side. I was thinking like Atlantis / the buried ancient cities they unearth underground.
The other side of the underworld hasn't been determined. Above the spawn to the 2/3 of map not taken by the huge mountain are floating islands / land masses that make up the air realm.
Dungeons with corresponding themes will be hidden within each region.
Something like: (==== is the base surface point)
| AIR----------- AIR -------- MOUNTAIN----------|
| SNOW---------SPAWN ---- MOUNTAIN----------|
=======================================
| SWAMP------- DIRT------- DESERT--------------|
| ?------------- STONE----- PETRIFIED FOREST---|
| WATER CITY---HELL ------- ?-------------------|
I haven't figured out the order of progression or how to lead the player in that direction yet.