Well, like all good procrastinators, I put off this writeup until the last night possible...I'm leaving for Defcon in the morning and won't be able to work on this again until after the deadline. So, here goes.
My original inspiration for this design was a combination of joystick, flight yoke, and an ergonomic mouse that I saw many years ago. The main problem I have with most video game controllers (especially the standard Falcon controller...sorry) is that they all seem to be designed around fitting all the desired buttons on, with only a secondary attention paid to what will be using the device (more often than not a human hand). The problem for designers that try to overcome this is that the more well adapted a device is for the human hand, the uglier it seems to be. The most comfortable mouse I have ever used was a stupidly expensive, ergonomic ball mouse, than was probably made around 1992 (it has a DB9 connector...yeah). I saw this mouse in about 2004, and I had never before, nor after, found a mouse that felt so...natural. The design was quite this one. In fact, I think it may have been an older version of that. For those who can't/don't want to follow the link, basically it was like a small, slightly tilted joystick with a switch on the side that your index and middle finger rested on, and a rocker switch on top, with a concave thumb rest. If you rocked your thumb to one side it would click one button, if you rocked to the other side it would click the other. Then, of course, there was the third button activated by the index or middle finger. Hardly any hand movement is required at all to use the buttons, and the position of your hand is perfect.
To illustrate how perfect the positioning is, try this: Let your arm hang by your side, completely relaxed. Now, holding your hand and wrist in place, bend your elbow up and rest your hand on a table. Now, curl your fingers into not quite a fist. That's what it felt like to hold this thing.
So, the point of all that is, I decided to try and bring the genius of that design to the Falcon.
[build posts to follow shortly]



) is that they all seem to be designed around fitting all the desired buttons on, with only a secondary attention paid to what will be using the device (more often than not a human hand). The problem for designers that try to overcome this is that the more well adapted a device is for the human hand, the uglier it seems to be. The most comfortable mouse I have ever used was a stupidly expensive, ergonomic ball mouse, than was probably made around 1992 (it has a DB9 connector...yeah). I saw this mouse in about 2004, and I had never before, nor after, found a mouse that felt so...natural. The design was quite
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). I didn't think to add a link back here, I'll do that.
